Phyre

Solo Project

In this minimalistic action-puzzle game the player has to collide with all the combo-cubes and chain them all in order to clear a level. The player can move by swiping on the screen upon which the player-cube will move towards the swiped direction. The puzzles become increasingly difficult and introduce many new types of cubes which give different reactions upon colliding.

This game was heavily inspired by Ooki-Bloks and was the first “big” project I worked on. Therefore, it was a great learning experience for me in regards to C# programming in Unity.

I have started revamping the code and upgrading the project from Unity version 3.2 to version 5.6 but due to time constraints, the project is currently on hiatus again.