Cullinan City Heist
In this offline multiplayer racing/karting (party) game the players will battle each other and try to deliver as many diamonds as possible to the center of the map. This comes down to finding diamonds in the level and stealing them from other players by ramming them and then racing to the delivery point.
Because the project is based on a previous version of the game, we kept the core gameplay intact and focused more on improving the visuals and finetuning the gameplay. We did this in a timespan of 14 days in a simulated work-environment at the NHTV.
For this project I was the Lead Designer and focused on tweaking the gameplay and designing the level. The game was made in the Horde3D engine and was polished by a team consisting of thirteen members.